The manual
Stratdeck is a 2D tactical board for Counter-Strike 2, free to draw and export in. This guide covers every control, the three rules that make a strat readable, and how one comes together from an empty map.
Stratdeck is a 2D drawing board for Counter-Strike 2 strategies. You put utility, players, routes and control zones on the map and export the result as one image.
Drawing and exporting are free. Saving a strat to a file, and opening it again later, is a Stratdeck Pro feature — more on that below.
This guide is the manual. Every control, what it does, and how a strat comes together.
Everything on screen, numbered. The rest of this guide goes through it in order, so you can come back to this picture whenever you lose the thread.

Three rules carry every strat. Learn them once and you can read any picture made with this tool, including ones you did not draw.
Colour says who. Every player gets a colour. Their utility, their routes and their zones carry the same colour. If it is purple, purple is doing it.
Shape says what. A smoke is a cloud, a flash is a burst, a molotov is a rag, the bomb is a C4 tag. The shape never changes meaning.
Outline and opacity say how binding it is. Solid and full: it happens every round. Dashed and faded: it is a suggestion.
That is the whole language. Nothing else needs explaining.
Click anything on the strat and the panel on the right fills up: colour, size, opacity, label, and the Required / Optional switch.
Nothing is buried. There is one panel, and it always shows the thing you last touched.

This is the switch Stratdeck was built for.
Most strats fail at the same point: everything on them looks equally important, so nothing does. Was that smoke mandatory, or did someone throw it once and like it?
Every object carries the answer. Solid outline at full opacity means it happens every round. Dashed and faded means it is a fallback. Two signals at once, readable from across the room, no key needed.
It also means the default setup and this round's variation can live on one strat without anyone mixing them up.

A smoke covers 144 game units. A molotov covers 150. Every map has its own scale, and Stratdeck converts per map.
So the circle on the strat covers the ground it covers in the game. Not roughly. If the circle does not close the angle, the smoke will not close it either.
Spawns, bomb sites and effect radii can each be switched off for the whole strat when it gets crowded. That carries into the exported image.

Draw freehand, or click waypoints and finish with right-click or Enter.
A preset sets style and opacity in one go:
The preset sticks to the next path you draw, so a whole set of routes takes one setting.
Finished a path and want to change it? Select it and press Edit shape. The points come back, and you can drag them, add them between two others, or delete them.
A zone says what a space is for:
Each has its own fill pattern, so they stay apart at a glance and survive being scaled down.
A space two players share gets both their colours: pick a second colour under Shared with, and the outline alternates between the two. It reads as "the two of them together", not as one inside the other.
Place a label and type straight into it. Enter makes a new line, so a label can hold a whole callout instead of three words.
**bold**, *italic*, __underline__ — or use the buttons, or Ctrl+B, Ctrl+I, Ctrl+U.
Click any label on the strat later and the editor opens again where it stands. You never have to go looking for a text field.
.strat file; add more strats to the same file and it becomes a .deck
instead — the extension follows what's inside, you don't choose it.Export. Done.
Save writes your strats to a file on your own machine — one strat is a
.strat file, several together are a .deck. Open brings
it back, every strat inside it, ready to keep editing. Saving and opening are part of Stratdeck
Pro — signed in with Steam, no separate account or password, up to five devices per licence.
Export PNG stays free. It writes the picture with a legend underneath. The legend is not a fixed graphic: it is built from whatever is actually on that strat, so it never lists something the picture does not contain.
Send that image to someone who has never seen Stratdeck and they can still read it.

Stratdeck runs at stratdeck.app — nothing to install today. A proper offline app, its own window and its own icon in the taskbar, is coming soon.
Name strats the way you call them in comms, not the way they look. Group related strats — a whole map pool, an opponent dossier, a halftime plan — into one deck, so the team opens one file instead of hunting through ten.
Save the files somewhere the team can reach. Export the PNG for the quick look, keep the
.strat/.deck file for the version you keep changing.
What's on a strat never goes to a server — only your Steam sign-in and licence check do.
So nobody has to find out the hard way:
Some of that may change. Some of it is on purpose.
| Key | Does |
|---|---|
| Ctrl+Z | Undo |
| Ctrl+Y or Ctrl+Shift+Z | Redo |
| Ctrl+S | Save to a file |
| Ctrl+O | Open a file |
| Del or Backspace | Delete the selected object |
| Enter | Finish the shape you are drawing |
| Esc | Cancel the shape, or close the panel you opened |
| V | Back to the Select tool |
| Space + drag or middle mouse | Pan from anywhere |
| Ctrl+B / Ctrl+I / Ctrl+U | Bold, italic, underline inside a label |
Map radar images, map names and Counter-Strike are property of Valve Corporation. Radar images and overview data are taken from the Counter-Strike 2 game files. Stratdeck is an unofficial, fan-made tool and is not affiliated with, endorsed by, or sponsored by Valve Corporation.
Drawing, exporting and this guide are free, no account needed. Saving strats and decks to a file — signed in with Steam, up to five devices — is Stratdeck Pro, a one-time purchase, no subscription.